I imagine another mini-expansion of sorts would be unrealistic the studio is still finishing up Forbidden West, after all. Maybe that's an extra weapon or a separate challenge mode where you fight the game's toughest foes in an arena space. I'd love to see the game with enhanced visuals while running at a fluid 60fps-not to mention having adaptive trigger support, which would give its fast-paced strategic combat a greater tactile feel.īut this would be a "director's cut"-whatever that means for Sony-so I'm inclined to hope that Guerrilla Games could use such an opportunity to capitalize on adding a few choice elements that didn't make it into the game the first time. So if there's one last-gen Sony game that I want to be upgraded for PS5, it would be Horizon Zero Dawn.
That, and I am sad to report that the game doesn't quite hit in the same way it did for me visually, especially now that I've recently experienced the graphical splendor that is Ratchet & Clank: Rift Apart. I spent a solid 15 hours playing it before eventually falling off-something I deeply regret because I tried picking it up again a few days ago and felt utterly lost. Horizon Zero Dawn is a splendid open-world action RPG that astonished me with its visual fidelity and ambitious scope when it first came out. Gabe Gurwin, Associate SEO Editor Horizon Zero Dawn Horizon Zero Dawn (2017)
My only stipulation is that if there isn't any brand-new content included, it has to be a free upgrade for existing owners, as third-party publishers are offering similar upgrades for free.
That's not to mention the benefits it would get from the console's newer guts, building on the 4K resolution and 60fps from the PS5 patch for more environmental detail and ray tracing.
Swinging Kratos' Leviathan axe feels outstanding as is, but imagine it with just a little bit of extra tension that gives way to a swift slash as it hits an enemy, or a sudden halt as it collides with armor? The game's presentation mimics a long-take film, making it virtually impossible for there to be any new story segments-and it doesn't need them, but the game would certainly still benefit from the PS5's upgraded power and unique features. It's true that there is very little that feels superfluous in God of War as it exists today.
Regardless, whatever they may be called, comments from Sony's Hermen Hulst suggest that more than just Death Stranding and Ghost of Tsushima will get this new treatment, and with that in mind, we've dreamed up the first-party PS4 games that we'd most like to see get director's cuts. But they don't necessarily reflect the original creative vision of the developers-or if they do, we haven't really heard about how they do. Sony's director's cuts, on the other hand, appear to be more like amped-up versions of the original games, with new features specific to the PS5 and new content. The term director's cut is traditionally used in the film industry to describe versions of movies that are more in line with a single vision, restoring content that was originally cut from the final product because of other considerations-like studio mandates, early feedback, and what have you. It's worth noting that it's unclear if these are really director's cuts in the literal sense, with their respective directors being able to release their un-cut or original visions for the games. But with more potentially on the way, which games would we most like to see get this re-release treatment? So far, two such projects have been announced: Death Stranding and Ghost of Tsushima. Although a formal program for releasing them has not yet been announced, Sony has signaled its intention to launch so-called director's cuts of various first-party PS4 games.